No vague "boosted" claim — these are the exact multipliers running on the cluster right now.
Every core stat multiplier — taming, XP, harvesting — is turned to 10x, cluster-wide.
50x egg hatch, 100x maturation, 100x imprint quality. A bloodline is a session, not a week.
Supply crates, fishing, and crafting skill bonus all run at 3x, so the early game doesn't drag.
Hard capped, no exceptions — small tribes, real stakes, not a mega-tribe server.
Tribes and dinos transfer freely between all three — same rates, same rules, everywhere.
The original cluster hub — caves, a varied biome spread, and the shortest path between the other two maps.
The biggest map on the cluster — desert, snow, and a Wyvern trench for anyone chasing the harder tames.
The classic map — where most tribes set up their first real base before spreading across the cluster.
Four rules that shape the server more than any other — the full list lives in Discord.
Instant tribe wipe and ban. No warnings, no appeals.
There isn't any. Your base is never safe, online or off — that's the point of a PvP server.
Capped at 5 players. Allying to get around the cap is treated as a raid-size violation.
Legal. Who's in your tribe — and who gets removed — is entirely your tribe leader's call.
Full ruleset, always up to date, in the Discord server.
Points accrue automatically just for being online — no purchases required to take part. Spend them in-game, straight from a Discord command.